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Old Nov 07, 2005, 01:55 AM // 01:55   #1
Wilds Pathfinder
 
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Default 6 player tombs

Tombs should be dropped to 6 players, both due to the prevalence of spiking, the popularity of IWAY, and the difficulty in getting a full 8 player team together these days in any reasonable amount of time.

An expert ranger spike cannot be countered by anything but a lightning fast monk with near zero latency. Drop the number of players down to 6, and this wouldn't be a problem, as you'd have to make serious concessions (such as monks or an order nec) to have enough rangers to do this. Same goes for air spike. Spiking will still be viable (like it is in 4v4), but it won't be the be all end all of tombing.

IWAY relies on lots of bodies, with only 6 warriors, you can more easily wipe the team out before the speed buff has a chance to kill you. Considering that IWAY has never caught on in 4v4 despite the popularity of both IWAY and 4v4 with beginners, 6 players might be the perfect balance of keeping it somewhat effective, and nerfing it without actually nerfing it.

It seems like good players are moving away from tombs these days, making it hard to fill up an 8 player team without taking risky players along. 6 players would be alot easier to get then 8, seems like it's always the last player that's the hardest to find.

Lastly, dropping tombs to 6 might revitalize it a bit. GvG requires 8 players, since you sometimes have to split your party and more roles must be filled, but why must tombs be 8? Dropping it to 6 would create an entirely new subset of builds, as of now you have your 4v4 builds and 8v8 builds, with a little variation between what works in GvG and what works in tombs. That variation would increase alot if tombs had a different number of players than GvG.

agree or disagree?
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Old Nov 07, 2005, 02:03 AM // 02:03   #2
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/disagree 100%
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Old Nov 07, 2005, 02:05 AM // 02:05   #3
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mind telling me why? maybe I missed something while suggesting this.
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Old Nov 07, 2005, 02:26 AM // 02:26   #4
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If you were saying 6 players are easier to find groups, that is ok.

However if your argument is based on FoTM, this is insufficient for a change. For example lets say anet make the tomb 6 players, you will then find another FoTM that will take advantage of it.

ps: there are ways to counter IWAY and Rangers Spike
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Old Nov 07, 2005, 05:19 AM // 05:19   #5
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Spike isn't a fotm, it's pretty much the best way to play tombs. This isn't just ranger spiking, it's air spiking, earth spiking, adrenal spiking, blood spiking, etc.... If tombs was 6 players, spiking might be on par with dps builds, and more build diversity is a good reason to make a change.

edit: should also add that reducing the number of players to 6 would reduce the importance of monks. If 4v4 builds can excel with no monks, a 6 player builds might be able to get by with 1, or none.

Last edited by Morganas; Nov 07, 2005 at 05:25 AM // 05:25..
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Old Nov 07, 2005, 06:12 AM // 06:12   #6
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I'd prefer just adding a 6v6 PvP area of some sort. So you have 4v4 Random, 4v4 Teams, 6v6 Teams, Tombs, and GvG. Mainly becuase there are certain skills which are pretty powerful in 4v4 and weak in 8v8 (normally becuase you are only facing off against a single monk in 4v4 vs 3 in 8v8.) A 6v6 format would add more variety and perhaps give a chance for some of these lesser-used skills to shine in a setting more organised than 4v4. Mainly becuase two monks would probaly be the norm in 6v6.

Anyways, this is signed.

6v6 PvP!

Last edited by QuixotesGhost; Nov 07, 2005 at 06:16 AM // 06:16..
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Old Nov 07, 2005, 08:01 AM // 08:01   #7
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*EDIT*

(thanks to the person below me for bringing this back up)

Well it appears I /notsigned this originally, but I'm greatly enjoying this weekend. Having 6-man teams in HA makes it the mid-point between GvG and the arenas, allowing for some difference and innovativity in teambuilds.

/signed to keep 6-man teams in HA.
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Old Sep 03, 2006, 09:03 AM // 09:03   #8
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By the time I post this the HA weekend has started and I have earned 40 fame in 2 hours with IWAY and VIM
6v6 has just made these builds stronger
This might, however, also be because HA atm is full off well.....noobs, who have never really played HA. they're PvE players. For instance, i have seen 8 warrior monks with mending, and I can't even count the number of monks who only seemed to use heal other, healing breeze and heal party. The equivalents in other classes were also present.
HOWEVER, the most essential skill those players lack is not putting a decent build together, it's KITING.
I'll have to see if 6 person iway is still as strong when the PvE'ers have gone.
I like the weekend, so /signed
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